| skill_assault |
Offense |
Friendly creatures’ basic attacks deal +{0}% Damage. |
| skill_protection |
Defense |
Friendly creatures take –{0}% Damage from basic attacks. |
| skill_leadership |
Leadership |
The hero gains {0} Morale. |
| skill_luck |
Luck |
The hero gains {0} Luck. |
| skill_economy |
Economy |
+{0} Gold daily. |
| skill_logistic |
Logistics |
+{0}% Movement points on the global map. |
| skill_enlightenment |
Insight |
The hero gains +{0}% more XP. |
| skill_sorcery |
Sorcery |
+{0}% Magic Damage dealt. |
| skill_magic_day |
Daylight Magic |
The hero can learn tier‑{0} Daylight spells. |
| skill_magic_night |
Nightshade Magic |
The hero can learn tier‑{0} Nightshade spells. |
| skill_magic_space |
Arcane Magic |
The hero can learn tier‑{0} Arcane spells. |
| skill_magic_primal |
Primal Magic |
The hero can learn tier‑{0} Primal spells. |
| skill_battlemage |
Battle Magic |
Friendly creatures’ Attack and Defense increase by {0}% of the hero’s Spell Power and Knowledge respectively. |
| skill_resistance |
Resistance |
Friendly creatures take –{0}% Magic Damage. |
| skill_diplomacy |
Diplomacy |
Provides a chance of neutral squads offering to join the hero’s army for Gold instead of fighting them. |
| skill_mastery |
Wisdom |
+{0}% maximum mana. |
| skill_scouting |
Scouting |
The hero gains {0} sight radius. |
| skill_formation |
Battlecraft |
When a friendly creature waits on their turn, they gain +{0}% Attack until the end of the round. When they skip turn, they gain +{0}% Defense until the end of the round. |
| skill_summoner |
Summon Avatar |
Grants a new battle spell. It summons an Avatar that scales with the hero’s Spell Power and Knowledge. |
| skill_siege |
Siegecraft |
The catapult deals +{0} Damage. |
| skill_tactics |
Tactics |
In the Tactics Phase, creatures can be placed within a {0}‑line area. |
| skill_trainer |
Recruitment |
+{0} to tier‑1 creature growth in all your cities. |
| skill_wisdom |
Thaumaturgy |
The hero can use the Spellbook one more time per battle round. Spells cost +{0}% mana for each use after the first. |
| skill_battle_artistry |
Combat |
Heroic Strike deals +{0} basic Damage. |
| skill_faction_humans |
Righteousness |
<i>All who fall in battle do so in the hero’s name!</i> Whenever a friendly creature dies or kills an enemy, the hero’s Attack, Defense, Spell Power and Knowledge increase by {0} for one round. This effect is stackable. |
| skill_faction_undead |
Necromancy |
{0}% of defeated enemies’ HP is converted into friendly Undead HP after each victory. This adds new units to all existing Undead stacks and doesn’t create new ones. |
| skill_faction_unfrozen |
Abyssal Communion |
After each battle victory, the hero increases their Communion level by 1 (up to a max. of {0}). Each level increases the number of friendly Schism units by {1}% until the end of the battle. Each morning, all heroes’ Communion level is halved. |
| skill_faction_demons |
Summon Swarm |
Once per round, lays eggs on the battlefield. At the start of next round, they spawn a stack of Fire Larvae. The stack has {0}% of the total HP of all Hive Spawns in its army, and the strength of its abilities scales with the hero’s level. |
| skill_faction_dungeon |
Triumvirate’s Strength |
Once per round, the hero can activate one of the three Stances in battle. The active Stance grants the hero +{0} to the Stance’s corresponding attribute. |
| skill_faction_nature |
Murmuring |
Generates {0} Focus Charge(s) at the start of every battle. |