system id Name Description
skill_assault Offense Friendly creatures’ basic attacks deal +{0}% Damage.
skill_protection Defense Friendly creatures take –{0}% Damage from basic attacks.
skill_leadership Leadership The hero gains {0} Morale.
skill_luck Luck The hero gains {0} Luck.
skill_economy Economy +{0} Gold daily.
skill_logistic Logistics +{0}% Movement points on the global map.
skill_enlightenment Insight The hero gains +{0}% more XP.
skill_sorcery Sorcery +{0}% Magic Damage dealt.
skill_magic_day Daylight Magic The hero can learn tier‑{0} Daylight spells.
skill_magic_night Nightshade Magic The hero can learn tier‑{0} Nightshade spells.
skill_magic_space Arcane Magic The hero can learn tier‑{0} Arcane spells.
skill_magic_primal Primal Magic The hero can learn tier‑{0} Primal spells.
skill_battlemage Battle Magic Friendly creatures’ Attack and Defense increase by {0}% of the hero’s Spell Power and Knowledge respectively.
skill_resistance Resistance Friendly creatures take –{0}% Magic Damage.
skill_diplomacy Diplomacy Provides a chance of neutral squads offering to join the hero’s army for Gold instead of fighting them.
skill_mastery Wisdom +{0}% maximum mana.
skill_scouting Scouting The hero gains {0} sight radius.
skill_formation Battlecraft When a friendly creature waits on their turn, they gain +{0}% Attack until the end of the round. When they skip turn, they gain +{0}% Defense until the end of the round.
skill_summoner Summon Avatar Grants a new battle spell. It summons an Avatar that scales with the hero’s Spell Power and Knowledge.
skill_siege Siegecraft The catapult deals +{0} Damage.
skill_tactics Tactics In the Tactics Phase, creatures can be placed within a {0}‑line area.
skill_trainer Recruitment +{0} to tier‑1 creature growth in all your cities.
skill_wisdom Thaumaturgy The hero can use the Spellbook one more time per battle round. Spells cost +{0}% mana for each use after the first.
skill_battle_artistry Combat Heroic Strike deals +{0} basic Damage.
skill_faction_humans Righteousness <i>All who fall in battle do so in the hero’s name!</i> Whenever a friendly creature dies or kills an enemy, the hero’s Attack, Defense, Spell Power and Knowledge increase by {0} for one round. This effect is stackable.
skill_faction_undead Necromancy {0}% of defeated enemies’ HP is converted into friendly Undead HP after each victory. This adds new units to all existing Undead stacks and doesn’t create new ones.
skill_faction_unfrozen Abyssal Communion After each battle victory, the hero increases their Communion level by 1 (up to a max. of {0}). Each level increases the number of friendly Schism units by {1}% until the end of the battle. Each morning, all heroes’ Communion level is halved.
skill_faction_demons Summon Swarm Once per round, lays eggs on the battlefield. At the start of next round, they spawn a stack of Fire Larvae. The stack has {0}% of the total HP of all Hive Spawns in its army, and the strength of its abilities scales with the hero’s level.
skill_faction_dungeon Triumvirate’s Strength Once per round, the hero can activate one of the three Stances in battle. The active Stance grants the hero +{0} to the Stance’s corresponding attribute.
skill_faction_nature Murmuring Generates {0} Focus Charge(s) at the start of every battle.