In the Main Menu, select Extras → Map Editor
Inside the editor interface, click the "New" button.
In the window that opens, select the desired map size and click the green "Create" button at the bottom of the window.
❗ In the current version of the editor, the name and description specified here DO NOT matter. Instead, they are determined later — during the first save and in the course of further configuration.
Immediately after the new empty map appears, click the "Save As" button — perform the initial save.
❗ File **your_map_name**.map ****will not appear in the game folder (i.e. the map will not exist) until the initial save has been made.
In the window that opens, click the green "Save As" button at the bottom of the list. Optionally, you can first open a different subfolder within the list in order to save the map outside the general folder. But it will need to be opened from that same location every time.
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The notification "MAP SAVED", appearing in the center of the screen, means the map has been successfully saved.
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❗Steps 6, 7, 8, and 9 are mandatory — they ensure the map is saved correctly.
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In its current state, the editor lacks a Quest Editor and a Dialog Editor. Quests and dialogs are created manually and separately. For more details, see. 2. Scripting and triggers and 3. Story text and dialogues.
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